Pulley Penelope

How To Play:

- Move with WASD or Arrow Keys

- Press Spacebar to grab

- Press ESC or P to pause

- Rapidly press WASD or Arrow keys to escape

- At the end, click on the win button to return to the menu and play another level

Version 0.4 (current) available to play in browser. Versions 0.1, 0.2, 0.3, and 0.4 available for download.

Credits:

Design

- Joseph Poselenzny

Programming

- Joseph Poselenzny

Art

- Armando Montero (ArM1998), https://opengameart.org/content/zelda-like-tilesets-and-sprites

- Joseph Poselenzny

Sound

- Herbert Boland, https://freesound.org/people/HerbertBoland/sounds/28549/

- Herra Bilbo, https://freesound.org/people/HerraBilbo/sounds/361570/

- Aline Audio, https://freesound.org/people/AlineAudio/sounds/416838/

- Yotta Sounds, https://freesound.org/people/yottasounds/sounds/174614/

- MrMunk, https://freesound.org/people/mrmunk/sounds/344972/

- Qubodup, https://freesound.org/people/qubodup/sounds/442904/

- Brandon Morris, https://opengameart.org/content/completion-sound

- Supersnd, https://freesound.org/people/supersnd/sounds/237944/

- Jarred Gibb, https://freesound.org/people/JarredGibb/sounds/219472/

- Trautwein, https://freesound.org/people/Trautwein/sounds/59494/

Music

- "A World of Snow" by Philip Aldous, https://opengameart.org/content/rpg-title-screen-music-pack

- "September (Master" by Eliot Corley from ChaosIsHarmony, https://opengameart.org/content/peaceful-music

- "Heavy Concept B" by Alex Smith, https://opengameart.org/content/victory-fanfare-short

- "Yesterbreeze" by GoBusto, https://opengameart.org/content/rpg-music

- "Great Pyramids" by Alexandr Zhelanov, https://opengameart.org/content/forgotten-music-of-aztecs , https://soundcloud.com/alexandr-zhelanov

Install instructions

In order to download and play, download the desired version, extract the zip, and execute Pulley Penelope.exe.

Download

Download
Prototype.zip 5 MB
Download
Alpha(1).zip 5 MB
Download
Beta.zip 5 MB
Download
PulleyPenelope.zip 34 MB

Development log

Comments

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love the art style! these mechanics are super clever and would love to see more levels or bosses